To determine the treatment of frostbite, prisoners were taken outside in freezing weather and left with exposed arms, periodically drenched with water until frozen solid. The arm was later amputated; the doctor would repeat the process on the victim’s upper arm to the shoulder. After both arms were gone, the doctors moved on to the legs until only a head and torso remained. The victim was then used for plague and pathogens experiments.
The walking ghost phase of radiation poisoning is a period of apparent health, lasting for hours or days, following a dose of 10–50 sieverts of radiation. As its name would suggest, the walking ghost phase is followed by certain death.
In a larger and more speculative sense, the theory suggests that the entire universe can be seen as a two-dimensional information structure “painted” on the cosmological horizon, so that the three dimensions we observe are only an effective description at low energies. Cosmological holography has not yet been made mathematically precise, partly because the cosmological horizon has a finite area and grows with time.
Hvis man skriver vor om sig selv, bør man vælge De, og hvis man har valgt du, bør man også vælge vores. Hvis man da vil give et nogenlunde sammenhængende indtryk af sig selv.
By all accounts, 2008 was a disastrous year for Introversion, characterised by an incredibly positive start and a noticeable increase in ambition, but not a single genuine success throughout the whole year. There was only one bit of good news – that we survived the whole year without laying anybody off or closing the company. This blog is a summary of 2008 – in three increasingly depressing parts.
Don’t be offended by Stalin vs. Martians’ subject matter. The genocidal communist leader may figure heavily in this budget-priced real-time strategy game, but it’s hard to be outraged when he’s gyrating his hips to the beat of Russian dance pop, or signing off his written missives with “xxooxx.” No, be offended because Stalin vs. Martians is an abysmal game that represents the dregs of game design. It isn’t strategic, it isn’t fun, and as hard as it tries, it isn’t even remotely funny. This is perhaps the worst RTS game ever created, worth neither the 1s and 0s that were used to program it nor the mental exertions expended on this creatively bankrupt waste of hard-drive space.